FRI Feb 19, 5 PM PST (check your timezone)
Join us our first Clubhouse event for a conversation on the state of VR art around the world. We’ll be talking about the VR art market, creating VR art exhibitions, and the future of this exciting space.
w/ Lynette Lee, Xinran Yuan, Jenny Guo, Bruno Fonzi, Xin Liu and you!
Register for this event on Clubhouse
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About the Speakers
LYNETTE LEE
Lynette designs experiences that encourage play, curiosity, and empathy. Her current projects focus on bringing people together through experiential art.
She co-founded the Flatiron coworking site Galaspace, was an editor at the art magazine, Even, and was the sole founder and operator of the award-winning specialty coffee subscription, Collected Coffee.
Lynette received an A.B. in Government from Harvard College, an M.A. in Political Science from Columbia University, and an M.F.A. in Creative Writing from the University of Hong Kong.
XINRAN YUAN
Head of Global Partnerships, VIVE Arts Lives and works in New York
M.F.A. in Sculpture/Studio, University of Illinois, Urbana-Champaign, 2014
A.B. in Visual and Environmental Studies, Harvard University, 2010
XIN LIU
Xin Liu (b. 1991, Xinjiang/China) is an artist and engineer.
In her practice, Xin creates experiences/experiments to take measurements in our personal, social and technological spaces in a post-metaphysical world: between gravity and homeland, sorrow and the composition of tear, gene sequencing and astrology. She examine the discourse-power nexus as an active practitioner, an experimenter and a performer. Her recent research and interest center around the verticality of space, extraterrestrial explorations and cosmic metabolism.
Xin is the Arts Curator in the Space Exploration Initiative in MIT Media Lab, a member of New INC in New Museum and a studio resident in Queens Museum. She is also an artist-in-residence in SETI Institute. She is recipient of numerous awards and residencies, including Forbes 30 under 30 Asia, the Van Lier Fellowship from Museum of Arts and Design, Sundance New Frontier Story Lab, Huayu Youth Award Finalist, Creative Capital On Our Radar, inaugural Europe ARTificial Intelligence Lab residency, inaugural ONX studio program (founded by New Museum and Onassis NY) and Pioneer Works Tech Residency. She has been commissioned by institutions including Abandon Normal Devices Festival (UK), Ars Electronica (Austria), Media Art Xploration Festival (US) and Onassis Foundation Enter Program. She is an advisor for LACMA Art+Tech Lab and a faculty member at The Terraforming, a new research program at Strelka Institute in 2020.
Xin graduated from MIT Media Lab with a master degree in Media Arts and Sciences after her M.F.A from Rhode Island School of Design and B.E from Tsinghua University in Beijing (Measurement, Control Technology, and Instrument).
JENNY GUO
Jenny Guo is a co-founder of LumiereVR, which is dedicated to using Virtual Reality (VR) to bridge the gaps between tech, arts, and design. She is a cross-border creative producer, art collector and tech entrepreneur. She has been named on Forbes 30 under 30 twice for Asia and China in 2018 and was voted in the top 10 women in VR in China in 2016.
Backed by HTC ViveX and TechStars, her company LumiereVR won the top 10 VR projects in 2016 in China. The VR films she had worked on have also won multiple awards in both Asia and U.S including a prestigious Lumiere award from The Advanced Imaging Society.
She majored in Electronic Art and Political Studies at Bard College and later studied Creative Producing at Columbia University. Prior to joining the VR industry, Ms. Guo had extensive experience in auction houses and art dealing between China, and U.S.
She has spoken at multiple conferences including Harvard Graduate School of Design, J.P Morgan, VREdEx, TEDxBohaibay, and Wharton School of Business.
BRUNO FONZI
CODAME ART+TECH Commodore and co-founder.
Technologist and Creative Leader, entrepreneur and supporter of the arts. Bruno started CODAME in 2010 in San Francisco to fulfill his passion of exploring the intersection of art and technology. CODAME has been an opportunity to support, cultivate art, innovation and bring people together from different backgrounds and skillsets: Artists, Designers, Developers and Engineers to explore the future by using an artistic mindset in a playful, experimental way.
Bruno sold his first software application to a school when he was 15 years old together with his first computer (TI 99/a) as part of a bundle and to make enough money to live and study a year in high school in the United States. This experience had thereafter a great positive impact in his personal life and career.
As part of his final BSc Computer Science academic thesis at the London Metropolitan University, he built a photo manipulation software application. This is before Abobe had photoshop. A project that enabled him to combine his passion for software, photography, art and design early in his career and lead him working with industry leaders companies, in the publishing media world, such as Quark and Adobe.
He then worked as a consultant building an Artificial Intelligent system for Siemens, Telecom Italia, and the European Space Agency(ESA). Satellites, robots and space shuttles was his first job, it was a great start! After getting his Master in Business and Technology at UNSW Sydney, Australia, eventually landed in Silicon Valley, worked for a start-up and and decided to fund his own, Lanica, a state-of-art native cross-platform mobile gaming solution, for JavaScript developers, CODAME is still his favorite stARTup!
Now working at Salesforce as a Director of Engineering and continues bringing CODAME spirit, experiences, and inspiration back to work.
Originally published at https://codame.com.