Immersive XR Journeys Workshop
Unity for Artists: Down the Rabbit Hole with Jasmine Roberts
Oct. 26th at GitHub San Francisco
The emergence of interactive art exhibits like 29Rooms, Museum of Ice Cream, Onedome, Artechouse has been recently trending. Now imagine others experiencing your creations without the need for them to travel or augmenting a pre-existing accessible physical space with your own creations.
Join creative technologist Jasmine Roberts in learning to create surreal and immersive environments in the Unity Engine and play with concepts like scale and haptic interaction. Unity is used in 80% of AR/MR/VR so is a valuable tool to get acquainted with. Unity’s versatility opens a myriad of possibilities for creators.
A lot of creation processes for quality experiences are very obscure because it is all based in technologies; we will make this accessible, collaborative and fun. The goal is to demystify XR development!
In addition to Unity, we will be using OpenXR so you can port your creation to different devices. By the end of this workshop, you will have created an interactive and immersive journey that you can potentially showcase and submit to exhibitions and festivals.
TIME AND LOCATION
Saturday, Oct. 26th from 2pm to 5pm as part of CODAME ART+TECH Festival 2019 『 SPACE 』
Below is an outline a 2 hour workshop:
Introduction to Unity: Basics
We will cover the Unity panels, how to create materials in Unity and how to implement shaders in Unity.
Tips and tricks when developing for XR
Importing a 3D model of yourself into Unity
Creating your personal environment (custom high-quality premade assets, shaders and scripts will be provided to all participants specific to this workshop)
Porting to deploying to mobile phone, VR or mixed-reality
(each participant will learn to deploy to bot)
No coding experience is required to participate in this hands-on workshop.
WHAT TO BRING
An open, creative, inquisitive mind
If you would like to port to mobile least Android 9.0 or iOS 11.0
WE WILL PROVIDE
We will have multiple devices to choose from: Windows Mixed reality headsets, a Google Daydream, and Oculus Quest
‘SOFTWARE TO BE INSTALLED
Get your tickets while still available for an extraordinary learning experience.
This workshop is part of CODAME ART+TECH Festival 2019『 SPACE 』
CODAME is a member of Intersection for the Arts a non profit 501(c)(3) organization. All proceeds will be split with the participating artists. Thank you for your support for ART ♥️ TECH !!!
Code of Conduct for all attendees.
About Jasmine Roberts
Jasmine Roberts is a researcher, engineer and lecturer in the field of immersive computing (specifically VR/AR). Originally a physicist studying laser optics and holography, she was drawn to the totality of mixed-reality to utilize the creative aspect of her character. Roberts has a Bachelor in Applied Physics, a Masters in Electrical Engineering and Computer Science and a Master of Design. Although, spiritual and emotive in her off-time, she is very pragmatic concerning her work and creates the necessary tools and pipelines to help creators build immersive content.
Currently she is building systems for affective computing, assembling workflows of real time capture systems for avatars and navigating web-based cloud streaming for 3D experiences and games. Recently, Jasmine worked as an engineer in Intel’s RealSense team in 2016, Sony PlayStation R&D in 2017 and NASA and Unity in 2018. She has lectured at SCI_Arc, Strelka Institute, NYU Center for Data Science, Harvard University, UMass and other institutions. She serves as the chair of @UN Women in VR and is on the steering committee for IEEEVR. Her dream is to eventually go back finish her PhD and have a lab of her own where she can mentor students while researching emerging phenomena.