Helen Lam
Canadian narrative and VR/AR designer.
Canadian game and narrative designer whose practice spans virtual reality, augmented reality, and choice-based narrative design. Her portfolio, “The Last Days of Paradise,” includes works such as Syla (a Celtic mythology exploration in Unreal Engine 5) and The Hunger (a non-linear experimental game in Bitsy). She has served as a virtual co-architect for the CODAME ART+TECH Festival and an artist researcher for the UKAI Projects riso-printed anthology on the poetics of synthetic language.
Archetype: The Storyworld Architect — shapes meaning through narrative, metaphor, and experience design.
You can learn more about Helen on lastdaysofparadise.com
Helen was part of the team that designed and developed the Virtual Exhibition for the CODAME ART+TECH Festival (2024) - #Essence


