360 Sketching Workshop
Analog + Digital Sketching for VR with Michael S. Scherotter
Oct. 26th at GitHub San Francisco
Learn how to create 360 sketches with both analog and digital tools that can be viewed just like 360 photos on the web or in VR headsets. As sketching is often quicker than 3D modeling, creating a quick immersive sketch for VR design, game design, or architectural design can be a great tool to ideate on and communicate a space, scene, or experience. Bring both analog (pens, pencils for drawing on copier paper) and digital tools (tablets with drawing apps that support layers) and any VR headsets (Google Cardboard, Oculus Go, etc.) to view the results.
TIME AND LOCATION
This is a 3-hour workshop which includes both analog and digital exercises:
Introduction to Equirectangular Projections
Exercise: Drawing on Equirectangular Grid Paper
Photograph drawings, crop, and load into tablets & VR Headsets (like Oculus Go)
Demonstrate 360 Drawing with Sketch 360
Make 360 sketches with Sketch 360
Make 360 sketches with any drawing app using Equirectangular Grid underlay
Continue Paper 360 drawing
View results in tablets & VR Headsets
No coding experience is required to participate in this hands-on workshop.
WHAT TO BRING
Any drawing tools, clipart, or medium suitable for drawing or collage on copier paper.
Any computer or tablet that you are comfortable sketching on (iPad, Surface, laptop with drawing tablet)
Any digital sketching software that supports importing jpeg images and layers or the free Sketch 360 app for Windows.
Optional: Any VR headsets like Oculus Go, Oculus Quest, or Google Cardboard with an app for viewing 360 photos.
WE WILL PROVIDE
Analog tools such as pens, pencils for drawing on copier paper
We can share one Oculus Go to experience your creations.
Get your tickets while still available for an extraordinary learning experience.
This workshop is part of CODAME ART+TECH Festival 2019『 SPACE 』
CODAME is a member of Intersection for the Arts a non profit 501(c)(3) organization. All proceeds will be split with the participating artists. Thank you for your support for ART ♥️ TECH !!!
Code of Conduct for all attendees.
About Michael S. Scherotter
Creative Experience Engineer at Microsoft
Michael works on Sketch 360, an app he built and shipped through the Microsoft Garage to help architects, VR designers and artists create 360 drawings that can be on viewed on tablets, phones and in VR headsets. Educated as an architect, Michael has made his career in software development with a particular interest in creative tools. While pursuing his career, Michael has chronicled his journeys across the world in rich travel/art journals with watercoloring, sketching, collage, and even circuitry (https://adobe.ly/2GpnWYN). At Microsoft for the past 12 years, Michael has focused on helping partners build apps, experiences, and services using Microsoft developer technologies like Windows, Azure, Office, Xbox, and HoloLens.